Monthly Archive for October, 2005

Playing with Flock

This is a great place to get started.

Here’s a list of thirteen things you really should try with Flock. We’re bragging, of course, but at the end of the list you’ll also find a few warnings about things we’re still working on.

Flock

I just started playing with Flock, the firefox web browser-based “community browser”.  I’m posting this using the built-in blog editor.  Pretty cool.  There’s also a nice ’shelf’ that you can  use to drag things too that you want to blog later.

I’m going to keep playing with it and see how it goes!

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Rodchenko: lessons in scale

Storm King - 027Storm King - 043Storm King - 034
It seems that one of Rodchenko’s (many) gifts was his ability to conceptualize with a sense that his structures could vary greatly in their size. From some of the photographs, it becomes an optical trick to determine how big a structure actually is.
I was reminded especially of artists like Mark di Suvero’s works at the Storm King art center in mountainville, ny. You get a sense of this idea scale in great effect; in an expansive outdoor space you can view structures from so far away that they are almost like toys, but you also can interact with them in their monumental reality.
(images from storm king, august 30 2003//click an image to enlarge)

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Dynamic Terrain

Saw this link on we make money not art:

DYTE.

Dynamic terrain is ‘a dynamic architectonic surface.” Essentially it’s a computer controlled 3D landscape architected in the real world.

It’s a little creepy and a little cool!

Check it out…

Spatial Design: motion.structure

motion.structure

here’s a photoset of a structure I built using the data from last week’s motion tracking exercise. The points of motion are from my mouth, saying “no!” I then converted those points into a literal wireframe, to create this structure.